Think like an investigator
Solving a case is mostly a few habits, practised until they are automatic. These guides teach the two that matter most. Each one is short, uses invented examples, and works with a pen and paper as well as it does in the game.
The guides
Fact, assumption or question
Sort what you read into what the page shows, what you are guessing and what you still need to find out. The habit that keeps a theory honest.
How to build a timeline
Tell a recorded time from a remembered one, say how you know, and spot the gaps where somebody is not telling you something.
Where you use them
Both skills are what the desk asks of you. You mark each line as a fact, an assumption or a question, and you give each mark a time and say how you know it. The guides explain the thinking behind those two choices.
Try it on Episode 1
The first episode of every case is free, and a short briefing walks you through your first two marks.
Episode 1 is free. The rest of the case is one Case Pass, CA$19.99, paid once. No subscription. See pricing
